Zwinkies
Racial Class: Enchanted
Height/Weight: 3d20 inches, .5 x height in inches for ulbs
Attribute Modifiers: MP: -6, FF: +1d6 and Nim: +1d3
Heal Rate per Day: 2d4
Average Life Span: 120 + 1d26 months
Movement: Ground: 10 walk/30 running, Flying: 0-60 feet per Nn (may hover)
Special Abilities: Has 1 Magical power (see below). Because of their tiny size Zwinkies are -4 to be hit. They may only use diminutivette sized weapons and tools (also see below).
Description: Zwinkies are diminutive magical bipeds from the enchanted realm of Pewlon. They have annoyingly chirpy voices, like sparkly things and are often seen playing silly games with Unitoads and Flufferoids. All Zwinks have tiny insect like wings that allow them to flit around or hover in place. They may only carry half their body weight when flying. In addition, any winds over 9 miles a Gar-nuta will make flying difficult (the CL will determine checks and effects). Because they have cute little doll sized hands, they may only employ diminutivette sized tools and weapons. Diminutivette weapons are akin to children's toys and all types deliver a maximum 1d3 damage. These include (but are not limited to), daggerettes ,dartettes, bowettes, arrowettes, clubettes, swordettes, macettes and sythettes. All Zwinks like shiny ribbons, jingly bells and lip gloss with glitter in it.
Magical Powers-Roll a d8 during creation:
1: Amped Up Magic: Amplifies one other beings magic by 2d100% in a 30 foot radius. Can be used once a PEOG.
2: Popper: Can instantly teletransport to any area seen up to a maximum of 100 feet away. May be done once (roll a d10) 1-7 a day, 8 each Gn, 9 each Mn, 10 each Nn.
3: Emotional: Amplifies one others emotional state by 3d100% up to 30 feet. Can be used once a PEOG.
4: Constructor: Causes all things in a 30 foot radius to become rebuilt. Physical items are mended, physically damaged creatures are healed back up to 100% of their full PHP. This magic will not affect the user, however. Aw, sad face.
5: Destructor: As 4 (above), except Creatures sustain 1d100% of thier total PHP in damage. (Yes, this may kill a creature out right. Oh, happy face!)
6: Minor Wish. Anytime another player muses some minor want out loud, the Zwinkie has the power once each PEOG to grant this minor wish. Note, the desire cannot be directly asked of the Zwinkie and they cannot grant their own wishes. This applies to in-character conversation and so called “meta gaming” (table talk). It may be used on any creature, even a NCO.
7: Transmutation: The Zwinkie can transform instantly into another creature or object. Once selected the Zwinkie can only change into this one thing, forever. The creature/object must be negotiated with your CL. The Zwinkie will be able to talk no matter which form is chosen (an inanimate object would have a face and mouth). The user may use this power once each Mi-nuta and change back and forth as many times as they have grid factors.
8: You and your benevolent Crypt Lord may create your own.
Tuesday, September 15, 2015
Monday, September 14, 2015
Forest, City, Cave.
A lot of games were played at my house this weekend. Caleb was Crypt Lord and ran what he called Forest, City, Cave:
He covered the basement windows with pillows to create ambiance. It reminds me of the days when there were only 3 channels. Here are the Crypt Openers (in no particular order):
Crypt Lords are not friendly. Joey "the killer" is not 7th grid.
...upstairs two smaller humans played Minecraft...
...and three larger humans played Shogun. Part of this came about in response to when I would ask colleagues if they were playing games. Typically their answer is "too busy". I figured since I was making games...I should play them! More substantive updates soon. Or not. BTW, a new link has been added to the sidebar for Hack & Slash. I have been slogging through a lot of RPG blogs and this one overall has the best game advice for those running and creating adventures. The blog pages typically have junk about "D & D", skip past this stuff to: http://hackslashmaster.blogspot.com/p/index.html. This the Index, read The Quantum Ogre and further down On the Importance of Agency (http://hackslashmaster.blogspot.com/2012/10/on-importance-of-agency.html). That is all. Carry on.
Friday, September 4, 2015
Dry Paint Garners 7.0 From Judges
I have taken up the brush again. I painted my first miniature in '77. My character was the first female in the group. There were no female adventure miniatures then, so I just re-purposed a Medusa:
More on her later. I found some good stuff packed away.
Here's the new one, my second uploded to Cool Mini or Not. I am happy with it, happy enough anyways. The pic makes it look better than it really is. I thought this one would land at 6.5 on the CMoN scale, the fact it's a bit higher than that is nice. This is Morland, a Devil's Shadow Mutineer. This blister has three models. I'm painting Zira....I stripped her once already. Having a hard time with her neck. I have had neck issues with larger models as well. Ahem.
There has been a lot of gaming in my basement, three, no four games I think. I ran my son and his friends a bit then turned the torch over to them. In this pic my son is the nefarious Crypt Lord. I think they are robbing a magic shop.
Another view. Jackie Boy and Joey the Killer. Some sort of excitement, I think. Or the soda doing it's work.
Elthara Shadowalker and the Basement Leader. My other son ran his friends through a Numenera adventure. I love the book...upon reflection the rules seem a bit disorganized and creating "dungeons" for the players seems challenging. I need another game like I need a hole in my head. Speaking of which...
I created an inside leaf for my table (which I got at a church rummage sale for $5). Now my table can be 4 x 6. (Eagle eyed viewers may have spotted the Milton Bradley Crossfire game in the upper right corner).
Why would one need such a large table? To play Blucher on, of course! (More on that later).
I created an inside leaf for my table (which I got at a church rummage sale for $5). Now my table can be 4 x 6. (Eagle eyed viewers may have spotted the Milton Bradley Crossfire game in the upper right corner).
Why would one need such a large table? To play Blucher on, of course! (More on that later).
I leave you with some new IP created by my son for his adventure. More to come (I have an idea for some really cool arrows that travel backwards in time....)
Tuesday, July 21, 2015
1st Rider of Apocalypse Spotted
I went into a candy store a few weeks back and snapped this:
Here be one of the signs of the End Times...and one of the reasons I have not posted since the last game... The streets aren't rivers of blood, so I think we are going to be alright.
This is my subject, a way old Toko Zis-5V Soviet truck, WW2 era. I will be demonstrating techniques to build plastic models. Next week, this will all be a memory, so there will be more meaty things here. But not this week. So there and I'm sticking to it.
Friday, July 10, 2015
Cattoid Lust and Atomic Fireballs
What do you get when you combine 3 newbies, 2 vets, 2 unmatched cabbage halves, Roc's Machine Tooth, an unwrapped fish, monks who scream when they say the letter "T", a football with horns and a an asexual man made of wood?
Throw in a sexy Cattoid...
...and you get: No survivors. 4 annihilated by radioactive death cloud and 1 by plagma bath. Excellent work!
FYI: The name Exidor comes from the Mork & Mindy sit-com. In the Wikipedia article there is an entry on Exidor....anytime your feeling a little depressed or like you don't fit in....read the entry for Exidor under Recurring characters and I promise you will feel much better. https://en.wikipedia.org/wiki/Mork_%26_Mindy
Wednesday, July 8, 2015
...Wanna get small?

Your about to enter your fave bar to relax and blow off some steam. As you near the door a Welf in a slinky black robe steps out of the shadows. She holds out a partially open matchbox in her hand that looks like it has a tiny crypt in it. After a long na-nuta she asks "Wanna get small? There are only three rules. 6 hours, take what you want, live or die".
Let's do it.
Let's do it.
Another great pair of game sessions with my son and his friends, J and M. (M not pictured). My son is a Welt Yogi-Rabbi and J is a Khitain Slashmonger.
Here is some of the crypt, in scale for fighting. I took some notes and I have written down: "Can I get an experience point for taking a selfie with the Evil Bhudha?" and "Is she dead.....cow, cow cow!" In the big room on the top is a big pile of treasure (now who would mess with that?) and two fountains. Is it a rule that you have to drink? It should be, but it's way more fun when they do it all by themselves....
Thursday, May 14, 2015
If You Can Read This.....
I have been going through stuff to sell on Ebay and came across a bunch of my old minis that have not seen the light of day for more than 20 years. I figured since Fury Road is coming out this week...
....I would post some pics of Car Wars minis I made when the game came out. Here is the Green Machine, carved out of balsa and mounted on card stock. It's to scale, i.e., 1 inch long.
This is the Grey Ghost....this time carved out of pink insulation foam. Car Wars, the only game that took 1 hour of real time to play 1 second in the game. It was that or Gilligan's Island.
Finally, this is my friend Mike the Mangler's car, a beautiful brown Town & Country wagon. It was fun to put ourselves in the game and run over pedestrians (they had guns!). I almost threw these away. They are tiny, so that's something....There is something cool and nostalgic about them. I got 5 bucks for my Car Wars game on Ebay. Enjoy!
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