Zwinkies
Racial Class: Enchanted
Height/Weight: 3d20 inches, .5 x height in inches for ulbs
Attribute Modifiers: MP: -6, FF: +1d6 and Nim: +1d3
Heal Rate per Day: 2d4
Average Life Span: 120 + 1d26 months
Movement: Ground: 10 walk/30 running, Flying: 0-60 feet per Nn (may hover)
Special Abilities: Has 1 Magical power (see below). Because of their tiny size Zwinkies are -4 to be hit. They may only use diminutivette sized weapons and tools (also see below).
Description: Zwinkies are diminutive magical bipeds from the enchanted realm of Pewlon. They have annoyingly chirpy voices, like sparkly things and are often seen playing silly games with Unitoads and Flufferoids. All Zwinks have tiny insect like wings that allow them to flit around or hover in place. They may only carry half their body weight when flying. In addition, any winds over 9 miles a Gar-nuta will make flying difficult (the CL will determine checks and effects). Because they have cute little doll sized hands, they may only employ diminutivette sized tools and weapons. Diminutivette weapons are akin to children's toys and all types deliver a maximum 1d3 damage. These include (but are not limited to), daggerettes ,dartettes, bowettes, arrowettes, clubettes, swordettes, macettes and sythettes. All Zwinks like shiny ribbons, jingly bells and lip gloss with glitter in it.
Magical Powers-Roll a d8 during creation:
1: Amped Up Magic: Amplifies one other beings magic by 2d100% in a 30 foot radius. Can be used once a PEOG.
2: Popper: Can instantly teletransport to any area seen up to a maximum of 100 feet away. May be done once (roll a d10) 1-7 a day, 8 each Gn, 9 each Mn, 10 each Nn.
3: Emotional: Amplifies one others emotional state by 3d100% up to 30 feet. Can be used once a PEOG.
4: Constructor: Causes all things in a 30 foot radius to become rebuilt. Physical items are mended, physically damaged creatures are healed back up to 100% of their full PHP. This magic will not affect the user, however. Aw, sad face.
5: Destructor: As 4 (above), except Creatures sustain 1d100% of thier total PHP in damage. (Yes, this may kill a creature out right. Oh, happy face!)
6: Minor Wish. Anytime another player muses some minor want out loud, the Zwinkie has the power once each PEOG to grant this minor wish. Note, the desire cannot be directly asked of the Zwinkie and they cannot grant their own wishes. This applies to in-character conversation and so called “meta gaming” (table talk). It may be used on any creature, even a NCO.
7: Transmutation: The Zwinkie can transform instantly into another creature or object. Once selected the Zwinkie can only change into this one thing, forever. The creature/object must be negotiated with your CL. The Zwinkie will be able to talk no matter which form is chosen (an inanimate object would have a face and mouth). The user may use this power once each Mi-nuta and change back and forth as many times as they have grid factors.
8: You and your benevolent Crypt Lord may create your own.
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