What exactly is Crypts-N-Creepies?
C-N-C is a self published schwartzpunk fantasy role playing game.
Is C-N-C like D&D or Pathfinder?
Yes, because genre wise it falls into the fantasy bucket. And "kinda yes", in that the game mechanics are based on a similar logic. However, in detail it is quite different. There are fantasy tropes to guide it's IP, but the evolution of these are very non-standard. The mechanics are simpler to use and designed for rapid play. The standardized notion of how experience points are doled out and used as currency to buy power is completely different. No "alignments" to support sloppy moral decision making. C-N-C is to D&D the same way Rollerball is to Football. They are both sports, but very, very different.
Will I like this game?
I have no idea. No. Yes. Maybe. The people I have played it with tell me they like it.
What are players trying to accomplish in this game?
Most RPG's don't have specific overall goals and embrace the idea that players are looking for adventure followed by a monetary payout. Your mission becomes survival and power acquisition. I put it this way for my game: Crypts-N-Creepies is a Schwartzpunk Fantasy Adventure RPG set in a dark future drenched in savagery. It is your duty to solve problems of swag removal from hidden underground tombs. The ruling class constantly drains the economy by burying loot in secret crypts. The location, diagrams of construction, types of egress and rumors of guardians and contents is Forbidden Knowledge. As a player your goal is to find these hidden areas, open them up for inspection and remove swag product for economic reinsertion. Are you pithy enough?
What am I trying to accomplish by publishing this game?
First and foremost is to enjoy it. It's fun and brings people together. I learned by watching others that doing this to make money is madness. I also wanted to show that you can make your own thing and it's not that big of a deal. When you look at the fancy offerings of the big manufactures it is intimidating to think you could do that. You can. This stuff starts with some good ideas and some sweat. Take Star Wars. It all started as hand written notes and a few sketches. RPG's are collections of words all strung together in a meaningful order. Words are still powerful.
What I thought this blog would do:
Bring players, sales and yes, the fame that comes with being respected designer in the RPG community. This did not come to pass. It has been a few years and fortunately I still get more out than I put in. How many players do I really need? Four. That's all. OK, five.
What kind of stuff can I get here?
The rule book can be purchased from Lulu for 15$ (press the links in the appropriate places). I had it here for free download, but it was being taken and I was getting no feedback. All the other stuff to support the game is still here for free in the Swag Product tab. Persona sheets, spell cards and two adventures. As I get other stuff prettied up I'll make it accessible.
Is C-N-C compatible with other game systems?
Not so much. It it's heart it's fantasy, but you'll have to convert a lot of stuff. You can use the IP of the modules, but translate into the the system you will intend to use. I do not plan on making anything directly compatible with anything else. Too much work.
|"crazy old man"|
In RL I invent toys and games with about 25 other people in Chicago at Big Monster Toys. I got my start in the industry after getting my "Fine Arts" degree by partially convincing Bruce Lund (the owner of an established toy design studio) that I could design mass market games because "I played D&D". That was in 1990.
I fell away from D&D a long time ago. I wrote my own FRP RPG in 1987 called Crypts & Creepies. My wife has long since given up making fun of me. About the game. This game is still going strong, hard to believe it's over 30 years old.
This blog is a resource for all things crypty and creepy. I also have thoughts on RPG game design as well. It's also a spot to showcase what potential con participants will be signing up for. My ongoing games all also documented here. As far as blogging and games, I have evolved through many iterations of what I wanted. I have finally landed on doing it for "fun". I'm not trying to sell you on my game, or create a giant following to sell product. I'm only concerned about making myself and a handful of others happy. Things will get put out, adventures and rules. By not worrying about "mass" I am free to spend time on the important stuff.