Unrolling below the magnificent skiff is a vast northern landscape of bent and gnarled trees. Here and there can be caught glimpses of remote structures whose style is definitely foreign. After a couple of gar-nutas the skiff nears two low hills which hug a secret and hidden city.
You sweep closer to a tangled district of multi-storied mansions and land beside one silently. Wheeze quickly offers up this suggestion to their employer, “You won’t get mad at us if we take anything?”. He holds out his magically flaming hand rather dramatically which she shakes without hesitation. She then relays silent instructions to Woodness and Schwing. An exit blossoms and she is gone. Did she say something about a key? Yes, she will bring it back. The key that you will need to open the thing. Clear as mud.
Dardidalish, Chum, Wheeze, Woodness and Schwing stare at each other for a few uncomfortable mi-nutas. If this land had crickets they would be chirping. The three beginners (“punks”) decide to have a look outside. In the fading light they see that they are in a well manicured courtyard of a very well off person’s multi-storied mansion. The address reads “Number 6 Pointy Place”. A giant 20 foot arch yawns open on the ground floor which appears to be an open public space. One wall is covered by dusty tomes of the ancients, complete with rolling ladder. Opposite is a grand stairway leading up, flanked on either side by a giant statue of a regal urk holding a giant pill bug. Just going up the stairs seems too straight forward, so instead the troupe chooses a more lateral solution. Dardigalish and Wheeze (being of a sneaky persuasion) begin to scale the mansion's outer walls. Chum watches, rattling the dried up bait in his tackle box in frustration as his comrades leave him on the ground.
All the floors beyond the first have the kind of windows one would expect in a foreign Urkish mansion. The second floor appears to be some sort of glass case filled knick-knack room. The third is a posh entertaining arena where indeed the spleen punctured Mighty Chad can be spotted among various guests. On the fourth floor is a giant elongated mobius strip pool table, the fifth an open balcony complete with hanging boxes of the ancients. Each has a flattened crystal ball on them showing images of plants. Above is the floor where The Mighty Chad lives. The residence is quite fancy, Wheeze notes there are ugly curtains in every room.
Chum, who is unable to climb with his giant crustationoid claws, remains stuck on the ground. As promised several deca-nutas passes and Leendah appears and hands off the promised key. Dardigalish and Wheeze return and the troupe begins to plan their next move. Getting the crab past the party on the third floor is going to be tricky. Wheeze hatches up a plan which involves hacking one of his sneaks tricky balls. (Sneaks throw these magical devices during an escape to befuddle pursuers). For this particular one a piano would appear and drop in front of a pursuer, Wheeze re-kneads the ball so that hopefully the piano will magically fall upwards instead. While traveling, falling up on the piano, Chum hopefully will be able to jump off as it passes the top of the building. Chum throws the ball to the ground and is nearly crushed by the falling piano. Better luck next time.
Join us in my garage for the next exciting chapter!
Here's the Quiz (Each correct answer is worth 1 xp):
1) Who was Leendah compared to? (D. Trump)
2) What is Chums blind luck score? (64)
3) What kind of ice cream would Caleb buy? (Sponge Bob)
4) How many feet of rope does Wheeze have? (40 ft.)
5) What four RPG game systems were mentioned this PEOG? (D&D, Pathfinder, CNC and Castles & Crusades)
6) What were the statues holding? (Pillbugs)
7) What is the average damage of a Steinway piano? (7 points)
8) What is the name of the town you are in? (Al Sprect)
9) Name something punctured in the past. (a spleen)
10) What were the images on the hanging boxes? (plants)
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