Three things: 1) Look closely at a game system, not the shiny junk, but the parts that get used over and over. Inspection will reveal the designer's intent, or what the game is really all about. Many games use a "Bell Curve" to pulverize the defining characteristics of the player character so that the game is "Balanced". Balance is the bane of existence. Of course, the highest stat gets put into STR so you can execute the most important part of the system, surviving the DUNGEON by defeating DRAGONS. But I digress. I will explode this idea of so called "Game Balance" another time. C-N-C dispenses with balance by using 2d12 to generate stats, as opposed to 3d6. The idea is to get wild swings in the numbers. You want to be a dud at doing some things. Failure drives the game. This is why you bash that crypt as a group. You need them. Plus, it's a social game, i.e., played as a group. I know. 2) In Swag Product I have included a new PDF, CNCV1PersonaSheetPack. https://drive.google.com/file/d/0B4SbN-rtbAlgOXoySzRWOHA1emc/edit?usp=sharing This doc has the all important persona sheets (please note there are sheets for Slashmonger/Sneaks and Arcanist/Yogi-Rabbi's). It also includes a two page "Cheat Sheet" that is used when rolling up your persona. You will need 2d12's and 2d6's. Lay your persona sheet over the cheat (see pic) and gen the raw creation numbers as indicated in the rectangle. Typical player "adjustments" have been incorporated into the process. This eliminates the seeing of 6's as 9's and rolling die under the table ("Oh look I rolled a 12"). The rest of the cheats display all the other essential info so you can get all the numbers in the little boxes so you don't have to wipe your hands. 3) The new Butterfinger PBcup knockoff....disgusting.