Sunday, November 15, 2020

Dusty PennGooInn #4 September 13th 2020

Troupe: Gyro, Indus and Philton
Garage Leader: Ro
Medium: Spatially Enhanced RPG (played in my open garage)


Varkendor and Halcyon have unfinished business and are unable to stay with the troupe. Varkendor, being an Arcanist skilled in the art, gives Gyro, Indus and Philton who will be traveling to...someplace only described as mightily cold, a piece of “Teleportal Bark”. This vascular cambium apparently has the magical power to act as a beacon allowing Varkendor to pinpoint its runic coordinational position within the T-zoid of Real Life. This will allow them to catch up later on.

Marie as "Indus"

Monday, September 28, 2020

Dusty PennGooInn #3 September 6th 2020

Troupe: Varkendor, Gyro, Indus, Halcyon and Philton
Garage Leader: Ro
Medium: Spatially Enhanced RPG (played in my open garage)

In this instalment the players are chastised for not having seen “The Producers”.


A few bored Gnylls are scattered around the tavern. Among them sits a lone Cattoid, ears low, eyes slits. The troupe is still eating breakfast. Boogah has returned after being gone for only a moment. He explains the expedition is short handed and motions toward the swinging doors where two figures are emerging. The taller one may once have been a majestic wizard. At the moment he is a creaky looking mannequin covered with bark and random leaves. The shorter is a squat metallic box with mechanical limbs. Its upper limbs are over long while the lower are too short. Boogah quickly introduces them, “This is Varkendor the Arcanist and Gyro the Robut.”

Tuesday, September 22, 2020

Dusty PennGooInn #2 August 30th 2020

Troupe: Meep, Cassius and Philton
Garage Leader: Ro
Medium: Spatially Enhanced RPG (played in my open garage)


In this instalment we learn that it’s OK to store the elderly in a diminutive state.

Festus of the Dusty PennGooInn

The troupe members finally reach the Dusty Pengooinn near midnight. Things appear calm. The interior looks as much as the outside, except that the excitement has worn off. There are a few slouching Gnylls scattered among the tables. The attract routine of an old “Strike the Dromedary” machine filters through the background.

Thursday, September 10, 2020

Dusty PennGooInn #1 August 23rd 2020

Troupe: Meep, Ivern, Cassius, Smock and Philton
Garage Leader: Ro
Medium: Spatially Enhanced RPG (played in my open garage)

The scene is a crowded subterranean maze of prison cells secretly tucked under the royal palace in Fooburg. Law breakers are being herded in groups from one area to the next. We now follow a small trio being pushed into the opening of a cage squatting on a series of small rollers leading a short distance to the spiraling maw of a teleportal. A guard yells to them “pull the chain when you feel wind on your face”. The door is then shut and they are kicked into the dimensional vortex.


Wednesday, August 26, 2020

Mission: Number Nine Pointy Place #5 August 16th 2020

Troupe: Wheeze, Chum, Floyed and Meep. Dardigalish, Halcyon and Ivern decide to poke around the ancient library in the mansion's first floor (Note, this is how I deal with absent players. I don’t like having extra empty bodies around. Players should not have any more resources than what is at the table).
Garage Jesus: Ro*
Medium: Spatially Enhanced RPG (played in my open garage)
*Alternative for Crypt Lord, Basement Leader or Garage Leader



Mission accomplished, swag in hand, our troupe is now on board Leendah’s marvelous skiff awaiting her return.

Monday, August 17, 2020

Mission: Number Nine Pointy Place #4 August 9th 2020

Troupe: Wheeze, Chum, Floyd, Halcyon, Dardigalish and Meep.

Garage Jesus: Ro*

Medium: Spatially Enhanced RPG (played in my open garage)

*Don’t Ask


The telaportal spits our group into a pitch dark underground cellar. Nearby can be heard water splashing gently in a fountain. Desperate for any form of light, Wheeze pulls out the ancient helmet he found upstairs. From the tiny LED the troupe is able to make out dim shapes within arms reach.



Thursday, August 13, 2020

Mission: Number Nine Pointy Place #3 July 31st 2020


Troupe: Wheeze, Chum, Ivern, Floyed and Halcyon
Garage Leader: Ro
Medium: Spatially Enhanced RPG*
*i.e., played in my garage, players separated and doors open.

Dardigalish decides to go back to the skiff (this is how we deal with an absent player, their CO takes themselves out of the action).


Our troupe now only has four hours remaining to complete the mission. They have a key, all they need to do is find and figure out what it unlocks.

Sneaking Chum past the party guests on the third floor is presenting a problem. So far the two Sneaks have been trying to use modded Tricky Balls to do this, but this hasn’t worked. The thinking now is that maybe walking up the stairs to the second floor will fire up some kind of inspiration. Better than standing around.